Peter Kraus in front of a car.
Peter Kraus in front of a car.
Peter Kraus in front of a car.
Peter Kraus in front of a car.
Becoming ID.

Data control model: from the simulation to experience vehicle

Becoming ID.

Data control model: from the simulation to experience vehicle

Design experience vehicles are manufactured on the basis of the data control model to build the body for the final touches to the vehicle. Master Peter Krause explains why teamwork was especially important

Design experience vehicles are manufactured on the basis of the data control model to build the body for the final touches to the vehicle. Master Peter Krause explains why teamwork was especially important

Ureol – ever heard of it? The wood-like material is used in the car design process to construct the body for final product decisions. Master Peter Krause is one of the people behind the data control model and the design experience vehicle of the ID.3.

 

What inspired you the most when developing the ID.3?

The schedule for the development of the ID.3 was extremely tight. Our task in this project was to build a DKM made of Ureol and two DEF (design experience vehicle) for Sales as teasers based on the digital data control model (DKM). Producing this design experience vehicle demanded intensive consultations with the specialist departments and team meetings. The most challenging and moving aspect for me was to implement the latest developments right up until the last second. This brought the model to the series production status. This phase still moves me because we have truly achieved an amazing joint effort with the design and sales departments.

At what point did you realise that electric mobility is about to make a breakthrough for everyone?

This is a social issue and is currently the subject of heated public debate. Nevertheless, it is up to us to put visually and technically attractive yet also affordable electric cars on the road. We have succeeded with the ID.3 – and will continue to succeed with the subsequent ID. family.

It’s up to us to create visually and technically attractive, yet affordable electric cars.
Master Peter Krause
Special Vehicles Manufacture, Modeling Manufacture and Mechanical Manufacture

In detail: which technology do you find most fascinating in the new ID.3?

You know, when my children get into a car, they expect very different things than I do. They expect full connectivity, a cosy, open and stylish room, large displays and also a highly practical vehicle for everyday use. Bringing these “new” demands in line with proven structures has been a challenge for all of us. This requires innovative approaches, processes and technologies. And I believe – and so do my children, by the way – that we have taken a big step forward.

What was the biggest challenge you faced over the entire course of the project?

Implementing the wishes of the designers and the sales department simultaneously and in no time at all, while adapting the model in the course of numerous change loops – until it was approved by all of the departments involved – was an incredible challenge until the final acceptance was carried out by Klaus Bischoff personally. Those days and weeks required exceptional stamina. It fascinated our entire team enormously. Who can claim to have been so significantly involved in a new era of a global corporation?

What will you take away from this project personally?

During this project, our team really noticed that we can rely on each other at Volkswagen. We made it possible to complete this model with a lot of dedicated work. We had enormous mental strength because we felt driven to create something special – or were at least part of a special development. Furthermore, “good” was not simply enough for my team – there is just one of the reasons why I am proud of this team.

What noticeable advantages do the digital simulation solutions offer?

Our work is supported digitally – or we build these models digitally. We have laptops near the model so that we can compare the data set with the hardware. We work on the car by hand, and check the outer skin of the model again with every update. The digitalisation in model making not only enables us to work faster overall but also to handle processes in parallel.

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